ScaleShift
Controls:
Move: [A], [D], [Right arrow], [Left arrow]
Interact: [E]
Jump: [Space], [Up arrow], [W)
This is a game made for the GMTK Game Jam 2024. It's a simple puzzle game where you edit your size to complete puzzles. As of right now there are only 3 tutorial levels and 2 normal levels, so the game is pretty short.
The .exe version doesn't have an official Microsoft license and therefore you need to press Show More > Run Anyway
Psst... hold shift and select level one for some speedrunning!
Download
Download
ScaleShift.exe 82 MB
Install instructions
Downlaod the .exe file and open it. Since I don't have a licence you need to press Show More then Open Anyway.
Comments
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Nice work! Concept is good and I can see this being taken much further.
Feedback: I think the camera should either strictly be on the player's center, or look slightly ahead of the direction the player is moving. That would make it a little more intuitive.
Yeah, but due to the time limit this is what I managed to make with the camera.
Thanks for the feedback!
It is a cool idea, and I like how the tutorial teaches you the mechanics without explaining them, but instead making you figure them out in a level.
However, I feel like the complimentary mechanics (elevators and breakable walls) are to restrictive as to make for really interesting puzzles, because they act as locked doors that require a specific size. Maybe if instead they worked differently depending of the player size, like if the elevator launched smaller sizes further, breakable blocks broke more with size or some size-changers (i don't know what to call them) could be moved like boxes it could lead to puzzles with more inventive solutions.
Also the music is beautiful. Good job!
Thanks! I am planning to make some kind of sequel or remake later on, because know I am more familiar with Godot 4, it’s almost the first time I use Godot instead of Roblox Studio so I had to improvise a bit.
Thanks for the feedback!
MAYBE PUT YOUR CONTROLS ON YOUR PAGE IT WOULD HELP. BUT ITS A COOL GAME
Oh Yeah, thanks!